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Microsoft released a commercial Instant Messaging product in July of 1999 called MSN Messenger Service. This document describes the protocol used by that product for core instant messaging and presence functionality. While this protocol does not meet many of the requirements of the IMPP working group, it is provided as background information on existing Instant Messaging implementations. This protocol is provided 'as is' without warranty of any kind.
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC-2119.
Protocol messages sent from client to server are preceded by "C:".
Protocol messages sent from server to client are preceded by "S:".
MSN Messenger Service enables a user to learn about the presence of other people on the Internet, and to communicate with them in real-time. This functionality is commonly referred to as "Instant Messaging" (IM).
This document describes the syntax and semantics of the MSN Messenger Protocol, the communication protocol running between MSN Messenger Service 1.0 clients and servers. Among the core services that the MSN Messenger Servers provide to clients are:
MSN Messenger Service clients make connections to several different kinds of servers. They are separate components to facilitate running at scale - each component can be duplicated an arbitrary number of times, independently of each other, to enable large numbers of users.
The Dispatch Server is the initial point of connection between client and server. Its primary functions are protocol version negotiation, determination of which Notification Server (NS) is associated with the client making a connection (via an algorithm of the server's choosing), and referring the client to the proper NS.
The Notification Server is the primary server component. The client and the Notification Server authenticate, synchronize user properties, and exchange asynchronous event notifications. The client's connection to the Notification Server occurs after the referral from the Dispatch Server is completed, and persists without interruption during the user's MSN Messenger Service session.
Some of the events transmitted between a client and a Notification Server are: State changes (e.g. client is on-line, client is offline, client is idle), Switchboard Server invitation requests (see below), and application-specific notifications that are beyond the scope of this document. (E.g. new e-mail has arrived)
The Switchboard Server is the component through which clients can establish lightweight communication sessions without requiring a direct network connection between clients. The common usage of the Switchboard Server is to provide instant messaging sessions. When a client wishes to communicate with another client, it sends a message to its Notification Server, which then refers the client to a Switchboard Server. Once the SS connection is established, the "destination" client receives a notification from its NS to connect to the same SS.
The MSN Messenger Protocol currently works over TCP/IP. The MSN Messenger server components support connections over port numbers 1863, which is the registered port number assigned by the IANA (http://www.isi.edu/in-notes/iana/assignments/port-numbers).
MSN Messenger Protocol command syntax is ASCII and single line-based. Commands begin with a case-sensitive, three-letter command type, followed by zero or more parameters, and terminated by CRLF. Parameters are separated by one or more whitespace characters and cannot contain whitespace characters. Parameters that contain spaces or extended (non 7-bit ASCII) characters should be encoded using URL-style encoding (e.g. "%20" for space). Some commands accept un-encoded binary data. In these cases, the length of the data is transmitted as part of the command, and the data is transmitted immediately following a CRLF of the command.
Commands issued from the client to the server that result in a reply are known as requests. Requests are entirely asynchronous. The client can submit several requests in sequence without waiting for the server response after submitting each request. The server is required to deliver a response or an error for each request received, but it is not required to deliver the responses in the same order as the requests were received. The client can determine the request associated with a particular response by examining the Transaction ID parameter (described below).
MSN Messenger Protocol uses User Handles for identifying users. A user handle (also known as "account name" and "logon name") is a text representation of the user's identity that is both unique and persistent. The user handle is syntactically equivalent to an e-mail address, and as such is subject to the same restrictions for character set, as described in RFC-822. Most notable among these restrictions are the limitation to Latin alphanumeric characters and a few symbols. The maximum acceptable length of the user handle is 129 bytes.
Implementation note: In the initial release of the client and server, user handles are Hotmail account names. All user handles must contain the "@hotmail.com" domain name, and user handles that do not contain a domain name are not valid.
A custom user name (also known as "custom name" and "friendly name") is a user's representation of the "friendly" textual name associated with a user handle. (E.g. "Auntie Em" instead of em123@hotmail.com). Custom user names are neither unique nor persistent, and can contain any valid Unicode characters. Custom user names are represented in UTF-8 as described in RFC-2044 and URL-encoded as described in RFC-1738 when transmitted between the client and server. The maximum acceptable length of the encoded custom user name is 387 in the current implementation.
The Transaction Identifier (a.k.a. Transaction ID) is a numeric string representing a number between 0 and (2^32 - 1). It is a value that a client includes with any command that it issues to the server. In the current version of the protocol, the transaction identifier is used to associate server responses with client-issued commands. The server treats the transaction ID as an opaque number and does not assume any relationship between successive Transaction
IDs or any particular starting Transaction ID. It is the client's responsibility to guarantee the uniqueness of the Transaction IDs for the purpose of disambiguating the commands and/or responses. (A future version of the protocol could enable the client to track the status or cancel a particular transaction using the transaction ID.)
When the server sends the response to a command to the client, it must include in the response the transaction ID that the client sent to the server when the client originally issued the command. In cases where a server sends a command to a client that requires a transaction ID but is not in response to a specific client command, it will use 0 as the transaction ID. In cases where a server sends multiple responses to a single client request, the server will use the same transaction ID in each response.
Some of the protocol commands are used to the manipulate lists of users. The following types of user lists are supported by the protocol:
Command | From | To | Description |
---|---|---|---|
ACK | Switchboard | Client | Sends a positive message delivery acknowledgement. |
ADD | Client Notifcation |
Notification Client |
Adds to the user's FL, AL, and BL. Notifies the client of asynchronous additions to a user's list. |
ANS | Client | Switchboard | Accepts a request for a switchboard server session. |
BLP | Client Notifcation |
Notification Client |
Changes the user's message privacy setting, which determines how to treat messages from users not already in the BL or AL. |
BYE | Switchboard | Client | Notifies a client that a user is no longer in the session. |
CAL | Client | Switchboard | Initiates a switchboard server session. |
CHG | Client Notifcation |
Notification Client |
Sends a client state change to the server. Echos the success of the client's state change request. |
FLN | Notification | Client | Notifies the client when users in the FL go off-line |
GTC | Client Notifcation |
Notification Client |
Changes the user's prompt setting, which determines how the client reacts to certain RL changes. |
INF | Client Client Dispatch Notification |
Dispatch Notification Client Client |
Requests set of support authentication protocol from the server. Provides the set of supported authentication protocols to the client. |
ILN | Notification | Client | Notifies the client of a the initial online state of a user in the FL, while either logging on or adding a user to the FL. |
IRO | Switchboard | Client | Provides the initial roster information for new users joining the session. |
JOI | Switchboard | Client | Notifies a client that a user is now in the session. |
LST | Client Notifcation |
Notification Client |
Retrieves the server's version of the user's FL, RL, AL, or BL. |
MSG | Client | Switchboard | Sends a message to the members of the current session. |
MSG | Notification Switchboard |
Client Client |
Delivers a message from another client or from a server-side component. |
NAK | Switchboard | Client | Sends a negative message delivery acknowledgement. |
NLN | Notification | Client | Notifies the client when users in the FL go on-line or when their on-line state changes. |
OUT | All | All | Ends a client-server Session. |
REM | Client Notifcation |
Notification Client |
Removes from the user's FL, AL, and BL. Notifies the client of asynchronous removals from a user's list. |
RNG | Notification | Client | Notifies the client of a request by another client to establish a session via a switchboard server. |
SYN | Client Notifcation |
Notification Client |
Initiates client-server property synchronization. |
USR | All | All | Authenticates client with server, possibly in mulitiple passes. |
VER | Client Dispatch |
Dispatch Client |
Negotiates common protocol dialect between client and Server. |
XFR | Client Notifcation |
Notification Client |
Requests a Switchboard server for use in establishing a session. |
XFR | Dispatch Client |
Notification Client |
Notification of login-NS to the client or notification to move to a different NS. |
This is a detailed list of protocol commands associated with presence functionality. They are defined in the order used by clients. Commands associated with instant messages are discussed in section 8 below.
After the client connects to a dispatch server by opening a TCP socket to port 1863, the client and server agree on a particular protocol version before they proceed. The Client-Server protocol version handshake involves the following command exchange:
C: VER TrID dialect-name{ dialect-name...}
S: VER TrID dialect-name
The client can provide multiple dialect names in preferred order. The dialect-name parameter returned by the server is the version server is designating for this connection
The current protocol dialect-name supported by Messenger servers is "MSNP2". The dialect names are not case-sensitive.
The string "0" is a reserved dialect name and is used to indicate a failure response. E.g.:
S: VER TrID 0{ dialect-name ... }
The client next queries the server for variable "policy" information. In this version of the protocol, the only policy information returned by the server is the authentication package in use.
C: INF TrID
S: INF TrID SP{,SP...}
SP identifies a security package - the name of the SASL mechanism to use for authentication. "MD5" is used by the Notification Server, "CKI" by the Switchboard Server.
The client needs to authenticate itself after protocol version handshake and identifying the security packages supported on the server. The following are the client server interactions involved.
C: USR TrID SP I{ AuthInitiateInfo}
S: USR TrID SP S{ AuthChallengeInfo}
C: USR TrID SP S{ AuthResponseInfo }
S: USR TrID OK UserHandle FriendlyName
The SP parameter is the name of the security package("MD5"). The next parameter is a sequence value, which must be I to (I)nitiate the authentication process and S for all (S)ubsequent messages. If authentication fails on the server, the client can start the authentication process again.
The final response from the server contains, in addition to the user handle, the current "Friendly Name" associated with the user handle. This is a "Custom User Name" as described above.
There are three cases in which clients are referred from one server to another:
In the current implementation the Dispatch Server uses the user handle provided in the initial USR command above to assign the user in question to a Notification Server. Alternate implementations might not require referral at this stage.
If received, referral is of the form:
S: XFR TrID ReferralType Address[:PortNo]
ReferralType is either "NS" or "SB" and defines the type of referral to a Notification Server or Switchboard Server. Address is a valid DNS name or IP address to a referred server, with optional port# suffixed as ":PortNo".
If this command is received from the server, the client should attempt to log in to the server provided.
In the case of "NS" referrals during logon, the Server automatically closes the client connection after sending this XFR response so that the client can connect to the new IP Address.
If sent asynchronously, the client is responsible for closing the connection.
After a "NS" referral, the client will not receive any more messages from the "old" NS, and also must not send any commands to the "old" NS after receiving an XFR.
Several of the user properties used by the Messenger application are stored on the server. This is done for two reasons:
For performance reasons it is useful to cache these properties on the client, so that bandwidth usage is minimized in the typical case where the user is not roaming and there were no Reverse List changes.
These requirements are met by the SYN command - synchronization.
Once a client logs in successfully, it uses the SYN command to ensure it has the latest version of the server-stored properties. These properties include: Forward List, Reverse List, Block List, Allow List, GTC setting (privacy setting when someone adds this user to their Forward List), and BLP setting (the user's privacy mode).
The SYN command is:
C: SYN TrID Ser#
S: SYN TrID Ser#
The Ser# parameter sent by the client is the version of the properties currently cached on the client. The server responds with the current server version of the properties. If the server has a newer version, the server will immediately follow the SYN reply by updating the client with the latest version of the user properties. These updates are done as described below, and are done without the client explicitly initiating a LST, GTC or BLP command. Note that the server will update all server-stored properties to the client, regardless of how many entries have been changed.
The following "List Retrieval and Property Management" section describes the format of the user properties sent by the server. After the SYN reply from the server, the user property updates will be sent from the server in this sequence: GTC, BLP, LST FL, LST AL, LST BL, LST RL.
All the user property updates will share the same TrID as the SYN command and reply.
Synchronizing can result in a batch of user properties and lists getting sent by the server to the client. However, the client application can also initiate a request to retrieve the server-stored lists and properties. The following are the privacy property and list retrieval commands. The response formats are the same whether it is a client-initiated request, or whether it is a response to the SYN process as described above.
By issuing the LST command, the client can explicitly request that a list be sent. The server will respond with a series of LST responses, one LST response for each item in the requested list.
C: LST TrID LIST
S: LST TrID LIST Ser# Item# TtlItems UserHandle CustomUserName
If the list is empty, the response will be:
S: LST TrID LIST Ser# 0 0
The client can change its persistent setting for when to prompt the user in reaction to an Reverse List change. This is accomplished via the GTC command:
C: GTC TrID [A | N]
S: GTC TrID Ser# [A | N]
The value of the A/N parameter determines how the client should behave when it discovers that a user is in its RL, but is not in its AL or BL. (Note that this occurs when a user has been added to another user's list, but has not been explicitly allowed or blocked):
The A/N parameter is not interpreted by the server, merely stored.
The server will respond with the current setting if the change was successful. Otherwise, it will return an error with the matching TrID. If the client tries to change the setting to the same value as the current setting, the server will respond with an error message.
The default setting is A when a new user connects to the server for the first time.
The client can change how the server handles instant messages from users via the BLP command:
C: BLP TrID [AL | BL]
S: BLP TrID Ser# [AL | BL]
The AL/BL parameter determines how the server should treat messages (MSG and RNG) from users. If the current setting is AL, messages from users who are not in BL will be delivered. If the current setting is BL, only messages from people who are in the AL will be delivered.
The server will respond with the current setting if the change was successful. Otherwise, it will return an error with the matching TrID. If the client tries to change the setting to the same value as the current setting, the server will respond with an error message.
The default setting is AL when a new user connects to the server for the first time.
After the client is authenticated and synchronized, the client establishes its initial state with the server with the CHG command. The syntax of the command is:
C: CHG TrID State
S: CHG TrID State
When the state is changed, the server will echo the settings back to client. The state shall not be considered changed until the response is received from the server.
Note that the server can send a state change message to the client at any time. If the server changes the state without a request from the client, the TrID parameter will be 0.
States are denoted by a string of three characters. The predefined states that the server recognizes are:
All other States are treated as sub-states of NLN (online). The other States currently supported are:
The protocol supports generic commands to add and remove users from various lists. This is used by clients to enable "Adding" contacts to the list of folks being watched, or for the "Block" and "Allow" features that define how users chooses to interact with one another.
However, these generic commands have different semantics based on the list being modified. For example, only the server can add or remove entries from the Reverse List - since it is an indirect consequence of the user having been added to another user's Forward List.
The add and remove commands:
C: ADD TrID LIST UserHandle CustomUserName
S: ADD TrID LIST ser# UserHandle CustomUserName
C: REM TrID LIST UserHandle
S: REM TrID LIST ser# UserHandle
Valid values for LIST in Client initiated adds and removes are FL/AL/BL.
All client initiated adds and removes will be echoed by the server with a new serial number that should be persisted by the client along with the list modification. If not successful, an error will result.
The protocol also supports the concept of an ADD or REM that the client did not initiate. Server generated ADDs and REMs can have LIST values of FL/AL/BL/RL. This is common with RL changes, which are never initiated by the client, but is an indirect consequence of this user having been added to someone's Forward List. If the RL change happens while the user is online, it will trigger an asynchronous ADD or REM command from the server.
Asynchronous ADDs and REMs to the FL, AL, and BL can happen when the server allows an authenticated user to make list changes from another environment, such as a web site. In all of these cases, the server will send the ADD or REM command with the TrID parameter equal to 0.
The client receives asynchronous notifications whenever a contact on the user's Forward List changes its state. The notifications are of the form:
S: NLN Substate UserHandle FriendlyName
S: ILN TrID Substate UserHandle FriendlyName
S: FLN UserHandle
NLN indicates that a user has come online.
ILN is similar to the NLN message, and is received from the server in response to an CHG or ADD command from the client:
In both cases, TrID in the ILN is the same as the one sent by the client in the CHG or ADD command.
FLN means that the specified user is now offline.
The client issues the following command to logoff from the NS:
C: OUT
S: OUT {StatusCode}
The server will reply with an OUT to the client before it initiates a disconnect, with an optional StatusCode.
The StatusCode can be "OTH", which indicates that a client with the same user handle and password has logged on to the server from another location, or "SSD" meaning the server is being shut down for maintenance.
The server will drop the connection after sending the OUT.
Error messages from the server are of the format:
S: eee {TrID} {(error-info) {param...}}
eee is a 3 digit decimal number indicating the error code. Error-info contains the description of the error in a text string localized to the server's locale. The optional parameters provide indication of the client command causing the error. TrID is the Transaction ID of the client command that caused this error. Any server generated errors will not have Transaction IDs.
200 | ERR_SYNTAX_ERROR |
201 | ERR_INVALID_PARAMETER |
205 | ERR_INVALID_USER |
206 | ERR_FQDN_MISSING |
207 | ERR_ALREADY_LOGIN |
208 | ERR_INVALID_USERNAME |
209 | ERR_INVALID_FRIENDLY_NAME |
210 | ERR_LIST_FULL |
215 | ERR_ALREADY_THERE |
216 | ERR_NOT_ON_LIST |
218 | ERR_ALREADY_IN_THE_MODE |
219 | ERR_ALREADY_IN_OPPOSITE_LIST |
280 | ERR_SWITCHBOARD_FAILED |
281 | ERR_NOTIFY_XFR_FAILED |
300 | ERR_REQUIRED_FIELDS_MISSING |
302 | ERR_NOT_LOGGED_IN |
500 | ERR_INTERNAL_SERVER |
501 | ERR_DB_SERVER |
510 | ERR_FILE_OPERATION |
520 | ERR_MEMORY_ALLOC |
600 | ERR_SERVER_BUSY |
601 | ERR_SERVER_UNAVAILABLE |
602 | ERR_PEER_NS_DOWN |
603 | ERR_DB_CONNECT |
604 | ERR_SERVER_GOING_DOWN |
707 | ERR_CREATE_CONNECTION |
711 | ERR_BLOCKING_WRITE |
712 | ERR_SESSION_OVERLOAD |
713 | ERR_USER_TOO_ACTIVE |
714 | ERR_TOO_MANY_SESSIONS |
715 | ERR_NOT_EXPECTED |
717 | ERR_BAD_FRIEND_FILE |
911 | ERR_AUTHENTICATION_FAILED |
913 | ERR_NOT_ALLOWED_WHEN_OFFLINE |
920 | ERR_NOT_ACCEPTING_NEW_USERS |
MSN Messenger Service utilizes a lightweight, session-based messaging scheme. In order for two clients to exchange instant messages, they must first establish a common session via a Switchboard Server. They can invite additional clients to join the established session.
This process begins with a "calling" client requesting a referral from its Notification Server to a Switchboard Server:
C: XFR TrID SB
S: XFR TrID SB Address SP AuthChallengeInfo
After the XFR reply is received, the client makes a TCP/IP connection to the Switchboard server using port 1863. Note that a lack of version negotiation in the switchboard connection is a limitation of the current implementation.
The client first needs to authenticates with the Switchboard Server:
C: USR TrID UserHandle AuthResponseInfo
S: USR TrID OK UserHandle FriendlyName
Any user in a Switchboard session can invite other users to join the session. The CAL command is sent to the Switchboard server for this purpose:
C: CAL TrID UserHandle
S: CAL TrID Status SessionID
The Messenger servers verify that the calling user has permissions to contact the called user, with consideration given to the called user's privacy settings and its online state. If instant messaging with this user is not allowed, the server responds to the calling user with an error. If it is allowed, the Switchboard server causes a RNG command to be sent to the called client (see below), and returns a CAL echo to the calling client. The CAL echo has these parameters:
The other side of the session establishment is the behavior of the called client. The called client receives a RNG from its Notification Server and is expected to connect to the Switchboard Server and respond with an ANS.
The client receives a RNG from the Notification Server as follows:
S: RNG SessionID SwitchboardServerAddress SP AuthChallengeInfo CallingUserHandle CallingUserFriendlyName
To join the session, the called client connects to the Switchboard Server and carries out the following exchange to join the session:
C: ANS TrID LocalUserHandle AuthResponseInfo SessionID
S: IRO TrID Participant# TotalParticipants UserHandle FriendlyName
S: ANS TrID OK
The IRO commands relay to the newly joined client roster information about the current session. Each IRO command message from the Switchboard contains one participant in the session.
The entire session roster will be sent to the new client joining the session before any JOI or BYE commands described below.
If no one is in the session when the user joins (an unexpected error condition), the server skips directly to "ANS TrID OK" command. All the responses from the server related to the issued ANS command will contain the same TrID as the original client ANS request.
When a new user joins a Switchboard session, the server sends the following command to all participating clients, including the client joining the session:
S: JOI CalleeUserHandle CalleeUserFriendlyName
If a client's connection with the Switchboard Server is dropped for any reason, the server sends the following command to the remaining clients in the session:
S: BYE CalleeUserHandle
If the client moved a contact to the BL while Switchboard sessions are active, it is the client's responsibility to leave any session that should now be blocked. The servers only enforce privacy permissions when inviting users to a session. Further, the servers only enforce privacy permission with respect to the calling user, and not the other participants in a Switchboard session. Therefore, in a multipoint session, it is possible for a user to participate in a session with someone whom he has blocked, if a third party is performing the invitation.
When a client wishes to disconnect from the session, it sends the following command and waits for the Switchboard to close the connection:
C: OUT
Once a client-to-client session has been established via the Switchboard Server, sending an Instant Message to the participants of the session is done as follows:
C: MSG TrID [U | N | A] Length\r\nMessage
S: NAK TrID
S: ACK TrID
U, N, and A correspond to the three delivery acknowledgement modes: Unacknowledged, Negative-Acknowledgement-Only, and Acknowledgement. Depending on the value of this parameter, either nothing, NAK, or ACK will be sent back by the Switchboard Server to the client.
For Unacknowledged mode, the Switchboard Server does not respond to the sending client with the success or failure of message delivery.
For Negative-Acknowledgement-Only mode, the Switchboard Server responds to the send client only if the message could not be delivered to the recipient client.
Acknowledgement mode is not currently implemented.
Length is the length of the Message parameter in bytes, whereas Message is the actual message as described below.
A client can receive a system-generated message from the Notification Server, or it can receive an instant message from another client via a Switchboard Server. The message is received in the following format:
S: MSG UserHandle FriendlyName Length\r\nMessage
The UserHandle and FriendlyName are those of the sending user. Length is the length of the message in bytes.
Message is a MIME encoded stream, using a standard MIME header as defined by RFC-1521 and RFC-822.
Message is constructed as:
MIME-Header\r\nMIME-Header\r\n\r\nMessageData
MIME-Header is constructed as:
string": "string
(E.g. "Content-Type: text/plain")
The Content-Type MIME headers that the current client will use and recognize are:
"text/plain;charset=UTF-8"
"text/plain"
If "charset=UTF-8" appears at the end of the Content-Type, the Message Data is UTF-8 encoded.
Note: The Switchboard Server does not interpret the contents of the Message.
Ramu Movva
Microsoft Corporation
One Microsoft Way
Redmond WA 98052
ramum@microsoft.com
William Lai
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052
wlai@microsoft.com